Comments

Log in with itch.io to leave a comment.

I got to 999m!!! really great progress, it feels like it's coming together

- add sound!! very important for the game feel here!!

- make sure death camera doesn't keep scrolling horizontally, and don't let death camera drop too low (or else it destroys the illusion of your buildings)

- imo you should be more generous with the jump timing, there's lots of instances where I jumped off too late but I felt like I should've been able to jump anyway? in platformer design we call this "coyote time" where we let the player jump for a little while even after they leave the ledge... let me know if you need help brainstorming how to code this

other notes:
- parallax offsets should always be slower vs. the further back you go into the background... i.e. it's weird that the back parallax is scrolling faster than the front parallax, tune the parallax more
- falling animation and rolling animation feel solid enough to me, but I think running animation needs another pass, leg movement is a little awkward, is there a misplaced frame?... also maybe adjust the framerate on the animations, could be a bit faster or more fluid?
- core gameplay is almost there, now push it more and make sure the juice and tuning and sound is there!
- it's ok to replace the credits with your own names in the final version, as long as you make clear this was a exercise for school and you're not actually trying to steal Canabalt lol

https://imgur.com/a/aX96e2F ... bug report: I got stuck on the edge of the building and now I can't fall down :( ... you might need a special collider / trigger on the sides of buildings, OR use PlatformEffector2D to disable side friction, you'll have to see what works best for your scene setup